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1. 250MM rail II and spike M - help me I'm very upset right now - in Ships and Modules [original thread]
Since we're on the general topic, at what minimum range will Spike L be effective? _____________________ Father Abel - Lieutenant Caldari Independent Navy Reserve Kimotoro Directive "Private property makes a free man a free man."
- by Father Abel - at 2006.12.30 10:27:00
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2. T2 Spike L - in Ships and Modules [original thread]
Question: What is the minimum distance to compensate for the tracking penalty on T2 Spike L? I am planning to use railguns from long range combat. But the maximum distance I can reasonably expect to be is about 100-115 km from the target (i.e. wa...
- by Father Abel - at 2006.09.15 07:47:00
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3. Kail ship info plz - in Ships and Modules [original thread]
Edited by: Father Abel on 31/08/2006 04:53:49 As far as I know, there are no definite specs available. Any references to fitting specs came from (as I understand it) a fabricated set of screenshots. There are some little known tidbits from t...
- by Father Abel - at 2006.08.31 04:48:00
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4. Cerb for gurista LVL 4? - in Ships and Modules [original thread]
You still might not have enough DPS to break Rachen's tank, even if you could tank that last vengeance stage yourself. _____________________ Father Abel - Midshipman Caldari Independent Navy Reserve Kimotoro Directive "Private property makes a fr...
- by Father Abel - at 2006.07.03 09:11:00
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5. Change Crystal Implants - in Ships and Modules [original thread]
I have only piloted up to a Ferox, so all my remarks are based (as I had remarked) solely on sub-BS setups. The Ferox only has 5 mid-slots, generally 3 of which are used for large shield extender II's and 2 of which for hardeners. I suppose we cou...
- by Father Abel - at 2006.06.12 14:25:00
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6. Change Crystal Implants - in Ships and Modules [original thread]
Passive-tanked ships almost never have ABs, MWDs, web, painter, scrambler or anything of that sort. In short, it has no toys. And the large shield extenders (on anything below a BS, anyway) take up so much PG that rails are out of the question and...
- by Father Abel - at 2006.06.12 04:55:00
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7. Thorax vs. Ferox - in Ships and Modules [original thread]
Edited by: Father Abel on 10/06/2006 22:49:08 NOS doesn't work well on a Ferox, Fred. They don't need cap. A lot of them are fitted entirely with heavy missiles and passively shield-tanked. I doubt the Thorax can produce enough DPS to break ...
- by Father Abel - at 2006.06.10 22:47:00
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8. Good NPC batlle setup for Ferox please - in Ships and Modules [original thread]
If you're properly skilled in drones, I think the DPS from 5 light combat drones is greater than the effect of painters.
- by Father Abel - at 2006.06.02 21:06:00
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9. Raven pvp setup. - in Ships and Modules [original thread]
Since it's a missileboat to begin with, have you considered a passive-tanking setup to deal with opposing NOS setups?
- by Father Abel - at 2006.06.02 19:01:00
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10. RMR Ferrox PvE Mission Setup - in Ships and Modules [original thread]
Yes, there is. Ferox is an excellent passive tank, but that requires large shield extenders, which take up a lot of the powergrid. There isn't much left for rails. But if you want some rails for a dps boost, here's my setup. High: 5 heavy mi...
- by Father Abel - at 2006.05.29 23:11:00
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11. Ferox for 0.0 belt NPCing - in Ships and Modules [original thread]
For PVE in a Ferox, you really need missile skills rather than rails. The passive tank a previous poster mentioned requires a lot of power grid for large shield extenders, and shield power relays, which will basically gimp your cap recharge. The ...
- by Father Abel - at 2006.05.28 01:26:00
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12. Target painter drones - in Ships and Modules [original thread]
Give up on trying to get your guns to work against frigs/intys. The slots you would have to invest between webbers, painters, and tracking-speed enhancers/comps are better used for tanking mods. Relying on combat drones for the speedy little guys...
- by Father Abel - at 2006.05.27 20:25:00
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13. Target Painters and Missiles - in Ships and Modules [original thread]
Like someone else in the thread mentioned, I think drones are better dealing with frigates. Missile skills can also offset the radius penalties. But don't do painting if it's for your rails. With medium rails and max tracking skill, you'll still h...
- by Father Abel - at 2006.05.20 22:07:00
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14. Raven or ferox for lvl 3 mission. - in Ships and Modules [original thread]
While most level 3's aren't that big of a deal, I admit that some deadspace missions are too tough for my Ferox to handle. Even with all specific resist hardeners, I can't seem to tank some of them, especially the ones where you gate-warp into the...
- by Father Abel - at 2006.05.20 18:52:00
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15. Ferox PvP - in Ships and Modules [original thread]
Any comments on this setup? High: 4 heavy missile 3 gauss rail Medium: 2 T2 large shield extender 1 medium shield booster 2 resist amps (or Invuln II + amp) Low: 4 PDU's I'm thinking about maybe trading in a PDU for a shield relay, but I ...
- by Father Abel - at 2006.05.19 09:15:00
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